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All 53 civilizations at a glance

Each civilization's strategic identity and its strongest fully-upgraded units, by role. Use the selector above for the full interactive breakdown.

Armenians

This civ is versatile, with strength across Ranged and Infantry -- allowing flexible strategies that adapt to any opponent. Strong anti-cavalry defense with Halberdier to hold positions against cavalry pushes. Vulnerable to massed archers -- consider aggressive play before ranged compositions develop. Siege options are limited -- look to win through open-field engagements rather than pushing fortifications.

Cavalry: Cavalier (Bad), Light Cavalry (Situational)

Ranged: Elite Composite Bowman (Signature), Arbalester (Generic), Cavalry Archer (Worst), Heavy Scorpion (Bad), Elite Skirmisher (Generic)

Infantry: Champion (Signature), Warrior Priest (Signature), Halberdier (Generic)

Siege: Dromon (Situational), Onager, Siege Ram (Generic), Trebuchet (Generic)

Navy: Heavy Demo Ship (Situational), Fire Ship (Situational), Galleon (Signature), Carrack (Generic)

Aztecs

This civ has strong infantry for frontline pressure, with Elite Jaguar Warrior serving as the backbone of siege-backed pushes. Limited counter options mean this civ must play aggressively and press its advantage before opponents can mass their army. An infantry ram push is the signature play -- use Elite Jaguar Warrior as a meatshield to protect rams pushing into enemy bases.

Ranged: Arbalester (Generic), Scorpion (Situational), Elite Skirmisher (Generic)

Infantry: Elite Jaguar Warrior (Signature), Champion (Good), Elite Eagle Warrior (Generic), Pikeman (Generic)

Siege: Siege Onager, Siege Ram (Generic), Trebuchet (Generic)

Navy: Demo Ship (Situational), Fast Fire Ship (Generic), War Galley (Worst), Carrack (Generic)

Bengalis

This civ has strong ranged options for concentrated pushes, with Heavy Scorpion providing range advantage and sustained damage output. Limited counter options mean this civ must play aggressively and press its advantage before opponents can mass their army. Pushing behind trebuchets maximizes the ranged advantage -- set up trebs and let Heavy Scorpion protect them.

Cavalry: Elite Battle Elephant (Generic), Elite Ratha (Melee) (Bad), Light Cavalry (Generic)

Ranged: Arbalester (Generic), Elite Ratha (Ranged) (Signature), Elite Elephant Archer (Generic), Heavy Scorpion (Generic), Elite Skirmisher (Generic)

Infantry: Champion (Generic), Halberdier (Generic)

Siege: Elite Cannon Galleon (Generic), Onager, Siege Elephant (Generic), Trebuchet (Generic)

Navy: Demo Ship (Situational), Fast Fire Ship (Good), Galleon (Good), Carrack (Signature)

Berbers

This civ is versatile, with strength across Cavalry and Ranged -- allowing flexible strategies that adapt to any opponent. Can answer enemy cavalry with mobile Heavy Camel Rider, allowing counter-raids and flexible responses. Good skirmishers help shut down archer compositions. Pushing behind trebuchets maximizes the ranged advantage -- set up trebs and let Elite Genitour protect them.

Cavalry: Heavy Camel Rider (Good), Cavalier (Generic), Hussar (Good)

Ranged: Crossbowman (Generic), Elite Camel Archer (Signature), Heavy Cavalry Archer (Generic), Hand Cannoneer (Generic), Heavy Scorpion (Generic), Elite Genitour (Signature), Elite Skirmisher (Generic)

Infantry: Champion (Generic), Pikeman (Bad)

Siege: Bombard Cannon (Generic), Elite Cannon Galleon (Generic), Onager, Capped Ram (Generic), Trebuchet (Generic)

Navy: Heavy Demo Ship (Situational), Fast Fire Ship (Good), Galleon (Good), Carrack (Signature)

Bohemians

This civ is versatile, with strength across Ranged and Infantry -- allowing flexible strategies that adapt to any opponent. Strong anti-cavalry defense with Halberdier to hold positions against cavalry pushes. Vulnerable to massed archers -- consider aggressive play before ranged compositions develop. Pushing behind trebuchets maximizes the ranged advantage -- set up trebs and let Elite Hussite Wagon protect them.

Cavalry: Cavalier (Bad), Light Cavalry (Situational)

Ranged: Arbalester (Generic), Elite Hussite Wagon (Signature), Hand Cannoneer (Good), Heavy Scorpion (Generic), Elite Skirmisher (Generic)

Infantry: Champion (Generic), Halberdier (Generic)

Siege: Houfnice (Signature), Elite Cannon Galleon (Generic), Onager, Capped Ram (Generic), Trebuchet (Generic)

Navy: Demo Ship (Situational), Fire Ship (Situational), Galleon (Bad), Carrack (Generic)

Britons

This civ is versatile, with strength across Ranged and Infantry -- allowing flexible strategies that adapt to any opponent. Strong anti-cavalry defense with Halberdier to hold positions against cavalry pushes. Vulnerable to massed archers -- consider aggressive play before ranged compositions develop. Pushing behind trebuchets maximizes the ranged advantage -- set up trebs and let Elite Longbowman protect them.

Cavalry: Cavalier (Bad), Light Cavalry (Situational)

Ranged: Elite Longbowman (Signature), Arbalester (Signature), Heavy Cavalry Archer (Bad), Heavy Scorpion (Generic), Elite Skirmisher (Generic)

Infantry: Champion (Generic), Halberdier (Generic)

Siege: Cannon Galleon (Generic), Onager, Capped Ram (Generic), Trebuchet (Generic)

Navy: Heavy Demo Ship (Situational), Fast Fire Ship (Generic), Galleon (Good), War Hulk (Bad)

Bulgarians

This civ is versatile, with strength across Cavalry, Ranged and Infantry -- allowing flexible strategies that adapt to any opponent. Strong anti-cavalry defense with Halberdier to hold positions against cavalry pushes. Vulnerable to massed archers -- consider aggressive play before ranged compositions develop. An infantry ram push is the signature play -- use Two-Handed Swordsman as a meatshield to protect rams pushing into enemy bases.

Cavalry: Elite Konnik (Signature), Cavalier (Generic), Hussar (Good)

Ranged: Archer (Worst), Heavy Cavalry Archer (Generic), Heavy Scorpion (Generic), Elite Skirmisher (Situational)

Infantry: Two-Handed Swordsman (Good), Halberdier (Generic)

Siege: Cannon Galleon (Generic), Siege Onager, Siege Ram (Generic), Trebuchet (Generic)

Navy: Demo Ship (Situational), Fire Ship (Situational), Galleon (Bad), Carrack (Generic)

Burgundians

This civ is versatile, with strength across Ranged and Infantry -- allowing flexible strategies that adapt to any opponent. Strong anti-cavalry defense with Halberdier to hold positions against cavalry pushes. Vulnerable to massed archers -- consider aggressive play before ranged compositions develop. Bombard Cannons provide long-range siege power for breaking through fortified positions.

Cavalry: Paladin (Good), Elite Coustillier (Signature), Hussar (Generic)

Ranged: Crossbowman (Bad), Cavalry Archer (Worst), Hand Cannoneer (Generic), Scorpion (Situational), Elite Skirmisher (Situational)

Infantry: Flemish Militia (Generic), Champion (Generic), Halberdier (Generic)

Siege: Bombard Cannon (Generic), Elite Cannon Galleon (Generic), Onager, Capped Ram (Bad), Trebuchet (Generic)

Navy: Demo Ship (Situational), Fast Fire Ship (Generic), Galleon (Generic), Carrack (Generic)

Burmese

This civ is versatile, with strength across Cavalry, Ranged and Infantry -- allowing flexible strategies that adapt to any opponent. Strong anti-cavalry defense with Halberdier to hold positions against cavalry pushes. Vulnerable to massed archers -- consider aggressive play before ranged compositions develop. Pushing behind trebuchets maximizes the ranged advantage -- set up trebs and let Heavy Scorpion protect them.

Cavalry: Elite Battle Elephant (Generic), Cavalier (Generic), Hussar (Generic)

Ranged: Crossbowman (Bad), Heavy Cavalry Archer (Bad), Elite Arambai (Situational), Heavy Scorpion (Generic), Elite Skirmisher (Situational)

Infantry: Champion (Good), Halberdier (Good)

Siege: Bombard Cannon (Generic), Elite Cannon Galleon (Generic), Onager, Capped Ram (Generic), Trebuchet (Generic)

Navy: Demo Ship (Situational), Fire Ship (Situational), Galleon (Generic), Carrack (Generic)

Byzantines

This civ has strong ranged options for concentrated pushes, with Elite Skirmisher providing range advantage and sustained damage output. Anti-cavalry options are limited -- beware of knight-heavy opponents. Good skirmishers help shut down archer compositions. Siege options are limited -- look to win through open-field engagements rather than pushing fortifications.

Cavalry: Heavy Camel Rider (Bad), Paladin (Good), Elite Cataphract (Generic), Hussar (Situational)

Ranged: Arbalester (Good), Heavy Cavalry Archer (Generic), Hand Cannoneer (Generic), Scorpion (Situational), Elite Skirmisher (Generic)

Infantry: Champion (Generic), Halberdier (Generic)

Siege: Bombard Cannon (Bad), Dromon (Situational), Onager, Siege Ram (Generic), Trebuchet (Generic)

Navy: Heavy Demo Ship (Situational), Fast Fire Ship (Signature), Galleon (Good), Carrack (Bad)

Celts

This civ is versatile, with strength across Ranged and Infantry -- allowing flexible strategies that adapt to any opponent. Strong anti-cavalry defense with Halberdier to hold positions against cavalry pushes. Vulnerable to massed archers -- consider aggressive play before ranged compositions develop. An infantry ram push is the signature play -- use Elite Woad Raider as a meatshield to protect rams pushing into enemy bases.

Cavalry: Paladin (Generic), Hussar (Situational)

Ranged: Crossbowman (Bad), Heavy Cavalry Archer (Worst), Heavy Scorpion (Good), Elite Skirmisher (Bad)

Infantry: Elite Woad Raider (Signature), Champion (Good), Halberdier (Generic)

Siege: Cannon Galleon (Generic), Siege Onager, Siege Ram (Good), Trebuchet (Generic)

Navy: Heavy Demo Ship (Situational), Fire Ship (Situational), Galleon (Bad), Carrack (Good)

Chinese

This civ is versatile, with strength across Ranged and Infantry -- allowing flexible strategies that adapt to any opponent. Strong anti-cavalry defense with Halberdier to hold positions against cavalry pushes. Good skirmishers help shut down archer compositions. Solid siege options give flexibility in how to close out games.

Cavalry: Cavalier (Generic), Light Cavalry (Generic)

Ranged: Elite Chu Ko Nu (Signature), Arbalester (Good), Heavy Cavalry Archer (Generic), Heavy Scorpion (Generic), Elite Skirmisher (Generic)

Infantry: Champion (Generic), Elite Fire Lancer (Generic), Halberdier (Generic)

Siege: Lou Chuan (Generic), Heavy Rocket Cart, Siege Ram (Generic), Trebuchet (Generic)

Navy: Heavy Demo Ship (Situational), Fire Ship (Situational), Galleon (Generic), Carrack (Good)

Cumans

This civ is versatile, with strength across Cavalry, Ranged and Infantry -- allowing flexible strategies that adapt to any opponent. Strong anti-cavalry defense with Halberdier to hold positions against cavalry pushes. Vulnerable to massed archers -- consider aggressive play before ranged compositions develop. Siege options are limited -- look to win through open-field engagements rather than pushing fortifications.

Cavalry: Camel Rider (Situational), Paladin (Signature), Hussar (Good), Elite Steppe Lancer (Generic)

Ranged: Crossbowman (Bad), Elite Kipchak (Signature), Heavy Cavalry Archer (Generic), Scorpion (Situational), Elite Skirmisher (Generic)

Infantry: Champion (Generic), Halberdier (Generic)

Siege: Siege Onager, Siege Ram (Generic), Trebuchet (Generic)

Navy: Demo Ship (Situational), Fast Fire Ship (Generic), Galleon (Worst), Carrack (Generic)

Dravidians

This civ is versatile, with strength across Ranged and Infantry -- allowing flexible strategies that adapt to any opponent. Strong anti-cavalry defense with Halberdier to hold positions against cavalry pushes. Good skirmishers help shut down archer compositions. Siege options are limited -- look to win through open-field engagements rather than pushing fortifications.

Cavalry: Battle Elephant (Worst), Light Cavalry (Situational)

Ranged: Arbalester (Good), Elite Elephant Archer (Generic), Hand Cannoneer (Generic), Heavy Scorpion (Generic), Elite Skirmisher (Generic)

Infantry: Elite Urumi Swordsman (Signature), Champion (Good), Halberdier (Good)

Siege: Bombard Cannon (Bad), Elite Cannon Galleon (Generic), Siege Onager, Siege Elephant (Bad), Trebuchet (Generic)

Navy: Heavy Demo Ship (Situational), Fast Fire Ship (Generic), Thirisadai (Signature), Galleon (Good), Carrack (Good)

Ethiopians

This civ is versatile, with strength across Ranged and Infantry -- allowing flexible strategies that adapt to any opponent. Strong anti-cavalry defense with Halberdier to hold positions against cavalry pushes. Good skirmishers help shut down archer compositions. An infantry ram push is the signature play -- use Halberdier as a meatshield to protect rams pushing into enemy bases.

Cavalry: Heavy Camel Rider (Situational), Cavalier (Bad), Hussar (Situational)

Ranged: Arbalester (Good), Heavy Cavalry Archer (Generic), Heavy Scorpion (Generic), Elite Skirmisher (Generic)

Infantry: Elite Shotel Warrior (Generic), Two-Handed Swordsman (Bad), Halberdier (Generic)

Siege: Bombard Cannon (Generic), Cannon Galleon (Generic), Siege Onager, Siege Ram (Generic), Trebuchet (Generic)

Navy: Demo Ship (Situational), Fire Ship (Situational), Galleon (Generic), Carrack (Good)

Franks

This civ is versatile, with strength across Cavalry, Ranged and Infantry -- allowing flexible strategies that adapt to any opponent. Strong anti-cavalry defense with Halberdier to hold positions against cavalry pushes. Vulnerable to massed archers -- consider aggressive play before ranged compositions develop. Pushing behind trebuchets maximizes the ranged advantage -- set up trebs and let Elite Throwing Axeman protect them.

Cavalry: Paladin (Signature), Light Cavalry (Bad)

Ranged: Crossbowman (Worst), Heavy Cavalry Archer (Worst), Elite Throwing Axeman (Signature), Hand Cannoneer (Generic), Heavy Scorpion (Generic), Elite Skirmisher (Situational)

Infantry: Champion (Generic), Halberdier (Generic)

Siege: Bombard Cannon (Generic), Cannon Galleon (Generic), Onager, Capped Ram (Generic), Trebuchet (Generic)

Navy: Heavy Demo Ship (Situational), Fast Fire Ship (Generic), Galleon (Bad), Carrack (Generic)

Georgians

This civ is versatile, with strength across Cavalry and Ranged -- allowing flexible strategies that adapt to any opponent. Limited counter options mean this civ must play aggressively and press its advantage before opponents can mass their army. Pushing behind trebuchets maximizes the ranged advantage -- set up trebs and let Heavy Scorpion protect them.

Cavalry: Elite Monaspa (Signature), Cavalier (Generic), Hussar (Generic)

Ranged: Crossbowman (Bad), Heavy Cavalry Archer (Generic), Hand Cannoneer (Generic), Heavy Scorpion (Generic), Elite Skirmisher (Situational)

Infantry: Champion (Generic), Halberdier (Generic)

Siege: Cannon Galleon (Generic), Siege Onager, Siege Ram (Generic), Trebuchet (Generic)

Navy: Demo Ship (Situational), Fast Fire Ship (Generic), Galleon (Bad), War Hulk (Worst)

Goths

This civ has strong infantry for frontline pressure, with Elite Huskarl serving as the backbone of siege-backed pushes. Limited counter options mean this civ must play aggressively and press its advantage before opponents can mass their army. Siege options are limited -- look to win through open-field engagements rather than pushing fortifications.

Cavalry: Cavalier (Bad), Hussar (Bad)

Ranged: Crossbowman (Bad), Heavy Cavalry Archer (Generic), Hand Cannoneer (Generic), Heavy Scorpion (Bad), Elite Skirmisher (Generic)

Infantry: Elite Huskarl (Signature), Champion (Generic), Halberdier (Generic)

Siege: Bombard Cannon (Bad), Dromon (Situational), Onager, Capped Ram (Bad), Trebuchet (Generic)

Navy: Heavy Demo Ship (Situational), Fast Fire Ship (Generic), Galleon (Generic), Carrack (Good)

Gurjaras

This civ has strong ranged options for concentrated pushes, with Elite Elephant Archer providing range advantage and sustained damage output. Limited counter options mean this civ must play aggressively and press its advantage before opponents can mass their army. Solid siege options give flexibility in how to close out games.

Cavalry: Heavy Camel Rider (Good), Elite Shrivamsha Rider (Situational), Hussar (Generic)

Ranged: Crossbowman (Generic), Elite Elephant Archer (Generic), Hand Cannoneer (Generic), Elite Chakram Thrower (Bad), Heavy Scorpion (Bad), Elite Skirmisher (Situational)

Infantry: Two-Handed Swordsman (Bad), Spearman (Situational)

Siege: Bombard Cannon (Bad), Cannon Galleon (Situational), Onager, Siege Elephant (Generic), Trebuchet (Generic)

Navy: Heavy Demo Ship (Situational), Fire Ship (Situational), Galleon (Generic), Carrack (Bad)

Hindustanis

This civ is versatile, with strength across Cavalry and Ranged -- allowing flexible strategies that adapt to any opponent. Can answer enemy cavalry with mobile Imperial Camel Rider, allowing counter-raids and flexible responses. Good skirmishers help shut down archer compositions. Pushing behind trebuchets maximizes the ranged advantage -- set up trebs and let Hand Cannoneer protect them.

Cavalry: Imperial Camel Rider (Good), Hussar (Generic)

Ranged: Crossbowman (Generic), Heavy Cavalry Archer (Generic), Hand Cannoneer (Signature), Scorpion (Situational), Elite Skirmisher (Generic)

Infantry: Elite Ghulam (Signature), Champion (Bad), Pikeman (Bad)

Siege: Bombard Cannon (Generic), Elite Cannon Galleon (Generic), Onager, Siege Elephant (Generic), Trebuchet (Generic)

Navy: Demo Ship (Situational), Fire Ship (Situational), Galleon (Generic), Carrack (Generic)

Huns

This civ is versatile, with strength across Cavalry and Ranged -- allowing flexible strategies that adapt to any opponent. Limited counter options mean this civ must play aggressively and press its advantage before opponents can mass their army. Siege options are limited -- look to win through open-field engagements rather than pushing fortifications.

Cavalry: Paladin (Good), Elite Tarkan (Generic), Hussar (Generic)

Ranged: Crossbowman (Generic), Heavy Cavalry Archer (Good), Scorpion (Situational), Elite Skirmisher (Situational)

Infantry: Two-Handed Swordsman (Bad), Halberdier (Generic)

Siege: Dromon (Situational), Mangonel, Siege Ram (Generic), Trebuchet (Generic)

Navy: Heavy Demo Ship (Situational), Fire Ship (Situational), Galleon (Generic), War Hulk (Bad)

Incas

This civ is versatile, with strength across Ranged and Infantry -- allowing flexible strategies that adapt to any opponent. Strong anti-cavalry defense with Halberdier to hold positions against cavalry pushes. Good skirmishers help shut down archer compositions. An infantry ram push is the signature play -- use Halberdier as a meatshield to protect rams pushing into enemy bases.

Ranged: Arbalester (Good), Slinger (Generic), Heavy Scorpion (Generic), Elite Skirmisher (Generic)

Infantry: Elite Champi Warrior (Signature), Elite Kamayuk (Signature), Halberdier (Generic)

Siege: Onager, Siege Ram (Generic), Trebuchet (Generic)

Navy: Demo Ship (Situational), Fast Fire Ship (Generic), Galleon (Generic), Carrack (Good)

Italians

This civ is versatile, with strength across Ranged and Infantry -- allowing flexible strategies that adapt to any opponent. Anti-cavalry options are limited -- beware of knight-heavy opponents. Good skirmishers help shut down archer compositions. Siege options are limited -- look to win through open-field engagements rather than pushing fortifications.

Cavalry: Cavalier (Generic), Hussar (Generic)

Ranged: Elite Genoese Crossbowman (Signature), Arbalester (Signature), Cavalry Archer (Generic), Hand Cannoneer (Good), Scorpion (Situational), Elite Skirmisher (Good)

Infantry: Condottiero (Signature), Champion (Generic), Pikeman (Bad)

Siege: Bombard Cannon (Bad), Elite Cannon Galleon (Generic), Onager, Capped Ram (Bad), Trebuchet (Generic)

Navy: Demo Ship (Situational), Fast Fire Ship (Generic), Galleon (Good), Carrack (Good)

Japanese

This civ is versatile, with strength across Ranged and Infantry -- allowing flexible strategies that adapt to any opponent. Strong anti-cavalry defense with Halberdier to hold positions against cavalry pushes. Good skirmishers help shut down archer compositions. Pushing behind trebuchets maximizes the ranged advantage -- set up trebs and let Heavy Cavalry Archer protect them.

Cavalry: Cavalier (Bad), Light Cavalry (Situational)

Ranged: Arbalester (Good), Heavy Cavalry Archer (Good), Hand Cannoneer (Generic), Heavy Scorpion (Generic), Elite Skirmisher (Generic)

Infantry: Elite Samurai (Signature), Champion (Good), Halberdier (Generic)

Siege: Elite Cannon Galleon (Generic), Onager, Capped Ram (Generic), Trebuchet (Generic)

Navy: Demo Ship (Situational), Fast Fire Ship (Generic), Galleon (Good), Carrack (Good)

Jurchens

This civ is versatile, with strength across Cavalry and Ranged -- allowing flexible strategies that adapt to any opponent. Limited counter options mean this civ must play aggressively and press its advantage before opponents can mass their army. Pushing behind trebuchets maximizes the ranged advantage -- set up trebs and let Grenadier protect them.

Cavalry: Elite Iron Pagoda (Signature), Hussar (Good), Elite Steppe Lancer (Generic)

Ranged: Crossbowman (Bad), Heavy Cavalry Archer (Generic), Grenadier (Signature), Heavy Scorpion (Generic), Elite Skirmisher (Generic)

Infantry: Man-at-Arms (Worst), Elite Fire Lancer (Generic), Halberdier (Generic)

Siege: Bombard Cannon (Generic), Lou Chuan (Generic), Heavy Rocket Cart, Siege Ram (Generic), Trebuchet (Generic)

Navy: Heavy Demo Ship (Situational), Fire Ship (Situational), Galleon (Generic), Carrack (Generic)

Khitans

This civ is versatile, with strength across Cavalry, Ranged and Infantry -- allowing flexible strategies that adapt to any opponent. Can answer enemy cavalry with mobile Heavy Camel Rider, allowing counter-raids and flexible responses. Good skirmishers help shut down archer compositions. An infantry ram push is the signature play -- use Elite Liao Dao as a meatshield to protect rams pushing into enemy bases.

Cavalry: Heavy Camel Rider (Good), Hussar (Generic), Elite Steppe Lancer (Generic)

Ranged: Crossbowman (Generic), Heavy Cavalry Archer (Good), Mounted Trebuchet (Signature), Scorpion (Situational), Elite Skirmisher (Generic)

Infantry: Elite Liao Dao (Signature), Champion (Generic), Elite Fire Lancer (Good), Pikeman (Generic)

Siege: Cannon Galleon (Generic), Heavy Rocket Cart, Siege Ram (Generic), Trebuchet (Generic)

Navy: Demo Ship (Situational), Fast Fire Ship (Generic), War Galley (Worst), Carrack (Generic)

Khmer

This civ is versatile, with strength across Cavalry and Ranged -- allowing flexible strategies that adapt to any opponent. Limited counter options mean this civ must play aggressively and press its advantage before opponents can mass their army. Solid siege options give flexibility in how to close out games.

Cavalry: Elite Battle Elephant (Good), Cavalier (Generic), Hussar (Generic)

Ranged: Arbalester (Generic), Heavy Cavalry Archer (Generic), Hand Cannoneer (Generic), Elite Ballista Elephant (Signature), Heavy Scorpion (Generic), Elite Skirmisher (Generic)

Infantry: Two-Handed Swordsman (Bad), Halberdier (Generic)

Siege: Elite Cannon Galleon (Generic), Onager, Siege Ram (Generic), Trebuchet (Generic)

Navy: Demo Ship (Situational), Fast Fire Ship (Generic), Galleon (Generic), Carrack (Generic)

Koreans

This civ has strong ranged options for concentrated pushes, with Elite War Wagon providing range advantage and sustained damage output. Anti-cavalry options are limited -- beware of knight-heavy opponents. Good skirmishers help shut down archer compositions. Solid siege options give flexibility in how to close out games.

Cavalry: Cavalier (Worst), Hussar (Situational)

Ranged: Arbalester (Good), Elite War Wagon (Signature), Heavy Cavalry Archer (Generic), Hand Cannoneer (Generic), Scorpion (Situational), Elite Skirmisher (Generic)

Infantry: Champion (Generic), Elite Fire Lancer (Generic), Halberdier (Generic)

Siege: Bombard Cannon (Generic), Elite Cannon Galleon (Generic), Heavy Rocket Cart, Capped Ram (Generic), Trebuchet (Generic)

Navy: Demo Raft (Situational), Fast Fire Ship (Good), Galleon (Signature), Elite Turtle Ship (Signature), Carrack (Generic)

Lithuanians

This civ is versatile, with strength across Cavalry and Ranged -- allowing flexible strategies that adapt to any opponent. Anti-cavalry options are limited -- beware of knight-heavy opponents. Good skirmishers help shut down archer compositions. Siege options are limited -- look to win through open-field engagements rather than pushing fortifications.

Cavalry: Elite Leitis (Signature), Paladin (Signature), Winged Hussar (Good)

Ranged: Crossbowman (Generic), Heavy Cavalry Archer (Generic), Hand Cannoneer (Generic), Scorpion (Situational), Elite Skirmisher (Signature)

Infantry: Champion (Bad), Halberdier (Generic)

Siege: Bombard Cannon (Bad), Elite Cannon Galleon (Generic), Onager, Capped Ram (Bad), Trebuchet (Generic)

Navy: Demo Ship (Situational), Fast Fire Ship (Generic), Galleon (Generic), War Hulk (Worst)

Magyars

This civ is versatile, with strength across Cavalry and Ranged -- allowing flexible strategies that adapt to any opponent. Anti-cavalry options are limited -- beware of knight-heavy opponents. Good skirmishers help shut down archer compositions. Siege options are limited -- look to win through open-field engagements rather than pushing fortifications.

Cavalry: Paladin (Good), Elite Magyar Huszar (Signature), Hussar (Generic)

Ranged: Arbalester (Good), Heavy Cavalry Archer (Signature), Heavy Scorpion (Generic), Elite Skirmisher (Generic)

Infantry: Champion (Bad), Halberdier (Generic)

Siege: Cannon Galleon (Generic), Onager, Capped Ram (Generic), Trebuchet (Generic)

Navy: Demo Ship (Situational), Fast Fire Ship (Generic), Galleon (Generic), Carrack (Good)

Malay

This civ has strong ranged options for concentrated pushes, with Elite Skirmisher providing range advantage and sustained damage output. Anti-cavalry options are limited -- beware of knight-heavy opponents. Good skirmishers help shut down archer compositions. Solid siege options give flexibility in how to close out games.

Cavalry: Elite Battle Elephant (Bad), Cavalier (Worst), Light Cavalry (Situational)

Ranged: Arbalester (Good), Cavalry Archer (Bad), Heavy Scorpion (Generic), Elite Skirmisher (Generic)

Infantry: Elite Karambit Warrior (Generic), Two-Handed Swordsman (Bad), Halberdier (Generic)

Siege: Bombard Cannon (Generic), Elite Cannon Galleon (Generic), Onager, Capped Ram (Generic), Trebuchet (Generic)

Navy: Demo Ship (Situational), Fast Fire Ship (Generic), Galleon (Good), Carrack (Good)

Malians

This civ is versatile, with strength across Cavalry and Ranged -- allowing flexible strategies that adapt to any opponent. Can answer enemy cavalry with mobile Heavy Camel Rider, allowing counter-raids and flexible responses. Vulnerable to massed archers -- consider aggressive play before ranged compositions develop. Siege options are limited -- look to win through open-field engagements rather than pushing fortifications.

Cavalry: Heavy Camel Rider (Generic), Cavalier (Generic), Light Cavalry (Generic)

Ranged: Arbalester (Generic), Heavy Cavalry Archer (Bad), Elite Gbeto (Signature), Hand Cannoneer (Generic), Scorpion (Situational), Elite Skirmisher (Generic)

Infantry: Champion (Signature), Pikeman (Situational)

Siege: Bombard Cannon (Bad), Cannon Galleon (Situational), Siege Onager, Capped Ram (Bad), Trebuchet (Generic)

Navy: Heavy Demo Ship (Situational), Fast Fire Ship (Generic), War Galley (Worst), Carrack (Worst)

Mapuche

This civ is versatile, with strength across Ranged and Infantry -- allowing flexible strategies that adapt to any opponent. Strong anti-cavalry defense with Halberdier to hold positions against cavalry pushes. Good skirmishers help shut down archer compositions. Siege options are limited -- look to win through open-field engagements rather than pushing fortifications.

Cavalry: Elite Kona (Bad)

Ranged: Crossbowman (Bad), Elite Bolas Rider (Signature), Slinger (Bad), Heavy Scorpion (Generic), Elite Skirmisher (Generic)

Infantry: Elite Champi Warrior (Signature), Halberdier (Generic)

Siege: Catapult Galleon (Bad), Onager, Capped Ram (Generic), Trebuchet (Generic)

Navy: Demo Ship (Situational), Fast Fire Ship (Generic), Galleon (Bad), Carrack (Generic)

Mayans

This civ is versatile, with strength across Ranged and Infantry -- allowing flexible strategies that adapt to any opponent. Anti-cavalry options are limited -- beware of knight-heavy opponents. Good skirmishers help shut down archer compositions. Siege options are limited -- look to win through open-field engagements rather than pushing fortifications.

Ranged: Elite Plumed Archer (Signature), Arbalester (Good), Heavy Scorpion (Bad), Elite Skirmisher (Good)

Infantry: Two-Handed Swordsman (Bad), Elite Eagle Warrior (Signature), Halberdier (Generic)

Siege: Onager, Siege Ram (Generic), Trebuchet (Generic)

Navy: Heavy Demo Ship (Situational), Fast Fire Ship (Generic), Galleon (Generic), Carrack (Generic)

Mongols

This civ is versatile, with strength across Cavalry and Ranged -- allowing flexible strategies that adapt to any opponent. Limited counter options mean this civ must play aggressively and press its advantage before opponents can mass their army. Solid siege options give flexibility in how to close out games.

Cavalry: Heavy Camel Rider (Bad), Cavalier (Bad), Hussar (Generic), Elite Steppe Lancer (Bad)

Ranged: Arbalester (Generic), Elite Mangudai (Signature), Heavy Cavalry Archer (Generic), Heavy Scorpion (Signature), Elite Skirmisher (Situational)

Infantry: Champion (Generic), Pikeman (Bad)

Siege: Cannon Galleon (Generic), Siege Onager, Siege Ram (Generic), Trebuchet (Generic)

Navy: Heavy Demo Ship (Situational), Fast Fire Ship (Generic), Galleon (Generic), War Hulk (Bad)

Muisca

This civ is versatile, with strength across Ranged and Infantry -- allowing flexible strategies that adapt to any opponent. Limited counter options mean this civ must play aggressively and press its advantage before opponents can mass their army. Siege options are limited -- look to win through open-field engagements rather than pushing fortifications.

Ranged: Elite Guecha Warrior (Signature), Arbalester (Good), Slinger (Generic), Heavy Scorpion (Generic), Elite Skirmisher (Situational)

Infantry: Elite Champi Warrior (Signature), Elite Temple Guard (Signature), Pikeman (Situational)

Siege: Catapult Galleon (Bad), Siege Onager, Capped Ram (Generic), Trebuchet (Generic)

Navy: Heavy Demo Ship (Situational), Fire Ship (Situational), Galleon (Generic), Carrack (Worst)

Persians

This civ excels at mobile cavalry play -- able to raid, flank, and apply pressure across the map with Elite War Elephant. Limited counter options mean this civ must play aggressively and press its advantage before opponents can mass their army. Siege options are limited -- look to win through open-field engagements rather than pushing fortifications.

Cavalry: Heavy Camel Rider (Generic), Elite War Elephant (Generic), Savar (Signature), Hussar (Generic)

Ranged: Crossbowman (Bad), Heavy Cavalry Archer (Generic), Hand Cannoneer (Generic), Heavy Scorpion (Bad), Elite Skirmisher (Generic)

Infantry: Long Swordsman (Bad), Halberdier (Generic)

Siege: Bombard Cannon (Bad), Elite Cannon Galleon (Generic), Onager, Siege Ram (Generic), Trebuchet (Generic)

Navy: Heavy Demo Ship (Situational), Fast Fire Ship (Generic), Galleon (Bad), Carrack (Generic)

Poles

This civ is versatile, with strength across Cavalry and Infantry -- allowing flexible strategies that adapt to any opponent. Limited counter options mean this civ must play aggressively and press its advantage before opponents can mass their army. An infantry ram push is the signature play -- use Elite Obuch as a meatshield to protect rams pushing into enemy bases.

Cavalry: Cavalier (Good), Winged Hussar (Generic)

Ranged: Arbalester (Generic), Heavy Cavalry Archer (Generic), Scorpion (Situational), Elite Skirmisher (Situational)

Infantry: Elite Obuch (Signature), Champion (Generic), Pikeman (Bad)

Siege: Bombard Cannon (Generic), Cannon Galleon (Generic), Onager, Siege Ram (Generic), Trebuchet (Generic)

Navy: Demo Ship (Situational), Fast Fire Ship (Generic), Galleon (Generic), Carrack (Generic)

Portuguese

This civ has strong ranged options for concentrated pushes, with Elite Organ Gun providing range advantage and sustained damage output. Anti-cavalry options are limited -- beware of knight-heavy opponents. Good skirmishers help shut down archer compositions. Pushing behind trebuchets maximizes the ranged advantage -- set up trebs and let Elite Organ Gun protect them.

Cavalry: Cavalier (Generic), Light Cavalry (Generic)

Ranged: Arbalester (Good), Cavalry Archer (Generic), Elite Organ Gun (Signature), Hand Cannoneer (Generic), Scorpion (Situational), Elite Skirmisher (Generic)

Infantry: Champion (Generic), Halberdier (Generic)

Siege: Bombard Cannon (Generic), Elite Cannon Galleon (Generic), Onager, Capped Ram (Generic), Trebuchet (Generic)

Navy: Demo Raft (Situational), Fire Ship (Generic), Galleon (Signature), Elite Caravel (Bad), Carrack (Signature)

Romans

This civ is versatile, with strength across Cavalry, Ranged and Infantry -- allowing flexible strategies that adapt to any opponent. Strong anti-cavalry defense with Halberdier to hold positions against cavalry pushes. Vulnerable to massed archers -- consider aggressive play before ranged compositions develop. An infantry ram push is the signature play -- use Halberdier as a meatshield to protect rams pushing into enemy bases.

Cavalry: Elite Centurion (Signature), Cavalier (Generic), Light Cavalry (Generic)

Ranged: Crossbowman (Bad), Heavy Cavalry Archer (Worst), Heavy Scorpion (Good), Elite Skirmisher (Bad)

Infantry: Legionary (Generic), Halberdier (Generic)

Siege: Dromon (Situational), Onager, Siege Ram (Generic), Trebuchet (Generic)

Navy: Demo Ship (Situational), Fast Fire Ship (Generic), Galleon (Generic), War Hulk (Bad)

Saracens

This civ is versatile, with strength across Cavalry and Ranged -- allowing flexible strategies that adapt to any opponent. Can answer enemy cavalry with mobile Heavy Camel Rider, allowing counter-raids and flexible responses. Vulnerable to massed archers -- consider aggressive play before ranged compositions develop. Pushing behind trebuchets maximizes the ranged advantage -- set up trebs and let Heavy Cavalry Archer protect them.

Cavalry: Heavy Camel Rider (Good), Knight (Bad), Hussar (Generic)

Ranged: Arbalester (Generic), Heavy Cavalry Archer (Good), Elite Mameluke (Bad), Hand Cannoneer (Generic), Scorpion (Situational), Elite Skirmisher (Generic)

Infantry: Champion (Generic), Pikeman (Bad)

Siege: Bombard Cannon (Generic), Elite Cannon Galleon (Generic), Siege Onager, Siege Ram (Generic), Trebuchet (Generic)

Navy: Heavy Demo Ship (Situational), Fire Ship (Situational), Galleon (Good), Carrack (Generic)

Shu

This civ is versatile, with strength across Ranged and Infantry -- allowing flexible strategies that adapt to any opponent. Limited counter options mean this civ must play aggressively and press its advantage before opponents can mass their army. An infantry ram push is the signature play -- use Elite White Feather Guard as a meatshield to protect rams pushing into enemy bases.

Cavalry: Heavy Hei-Kuang Cavalry (Bad), Light Cavalry (Situational)

Ranged: Arbalester (Good), Heavy Cavalry Archer (Generic), War Chariot (Signature), Elite Skirmisher (Generic)

Infantry: Elite White Feather Guard (Signature), Champion (Generic), Halberdier (Generic)

Siege: Traction Trebuchet (Signature), Lou Chuan (Generic), Onager, Siege Ram (Generic)

Navy: Heavy Demo Ship (Situational), Fire Ship (Situational), Galleon (Good), Carrack (Bad)

Sicilians

This civ is versatile, with strength across Ranged and Infantry -- allowing flexible strategies that adapt to any opponent. Strong anti-cavalry defense with Halberdier to hold positions against cavalry pushes. Vulnerable to massed archers -- consider aggressive play before ranged compositions develop. An infantry ram push is the signature play -- use Elite Serjeant as a meatshield to protect rams pushing into enemy bases.

Cavalry: Cavalier (Good), Light Cavalry (Generic)

Ranged: Arbalester (Generic), Cavalry Archer (Worst), Heavy Scorpion (Generic), Elite Skirmisher (Situational)

Infantry: Elite Serjeant (Signature), Champion (Generic), Halberdier (Generic)

Siege: Cannon Galleon (Generic), Siege Onager, Siege Ram (Generic), Trebuchet (Generic)

Navy: Heavy Demo Ship (Situational), Fast Fire Ship (Generic), Galleon (Good), Carrack (Good)

Slavs

This civ is versatile, with strength across Cavalry and Ranged -- allowing flexible strategies that adapt to any opponent. Limited counter options mean this civ must play aggressively and press its advantage before opponents can mass their army. Solid siege options give flexibility in how to close out games.

Cavalry: Elite Boyar (Signature), Cavalier (Generic), Hussar (Generic)

Ranged: Crossbowman (Bad), Heavy Cavalry Archer (Worst), Heavy Scorpion (Generic), Elite Skirmisher (Bad)

Infantry: Champion (Generic), Halberdier (Generic)

Siege: Cannon Galleon (Generic), Siege Onager, Siege Ram (Generic), Trebuchet (Generic)

Navy: Demo Ship (Situational), Fast Fire Ship (Generic), Galleon (Bad), Carrack (Generic)

Spanish

This civ excels at mobile cavalry play -- able to raid, flank, and apply pressure across the map with Paladin. Limited counter options mean this civ must play aggressively and press its advantage before opponents can mass their army. Siege options are limited -- look to win through open-field engagements rather than pushing fortifications.

Cavalry: Paladin (Good), Hussar (Generic)

Ranged: Archer (Bad), Heavy Cavalry Archer (Generic), Elite Conquistador (Generic), Hand Cannoneer (Generic), Scorpion (Situational), Elite Skirmisher (Generic)

Infantry: Champion (Generic), Halberdier (Generic)

Siege: Bombard Cannon (Bad), Elite Cannon Galleon (Generic), Onager, Siege Ram (Generic), Trebuchet (Generic)

Navy: Heavy Demo Ship (Situational), Fast Fire Ship (Generic), Galleon (Good), Carrack (Good)

Tatars

This civ is versatile, with strength across Cavalry and Ranged -- allowing flexible strategies that adapt to any opponent. Limited counter options mean this civ must play aggressively and press its advantage before opponents can mass their army. Solid siege options give flexibility in how to close out games.

Cavalry: Heavy Camel Rider (Generic), Elite Keshik (Generic), Cavalier (Generic), Hussar (Generic), Elite Steppe Lancer (Generic)

Ranged: Crossbowman (Generic), Heavy Cavalry Archer (Good), Hand Cannoneer (Generic), Heavy Scorpion (Generic), Elite Skirmisher (Generic)

Infantry: Two-Handed Swordsman (Bad), Halberdier (Generic)

Siege: Elite Cannon Galleon (Generic), Onager, Siege Ram (Generic), Trebuchet (Generic)

Navy: Demo Ship (Situational), Fast Fire Ship (Generic), Galleon (Generic), Carrack (Generic)

Teutons

This civ is versatile, with strength across Cavalry, Ranged and Infantry -- allowing flexible strategies that adapt to any opponent. Strong anti-cavalry defense with Halberdier to hold positions against cavalry pushes. Vulnerable to massed archers -- consider aggressive play before ranged compositions develop. Siege options are limited -- look to win through open-field engagements rather than pushing fortifications.

Cavalry: Paladin (Good), Scout Cavalry (Situational)

Ranged: Crossbowman (Bad), Cavalry Archer (Worst), Hand Cannoneer (Generic), Heavy Scorpion (Generic), Elite Skirmisher (Bad)

Infantry: Elite Teutonic Knight (Signature), Champion (Generic), Halberdier (Generic)

Siege: Bombard Cannon (Generic), Cannon Galleon (Generic), Siege Onager, Capped Ram (Generic), Trebuchet (Generic)

Navy: Heavy Demo Ship (Situational), Fast Fire Ship (Generic), Galleon (Bad), Carrack (Generic)

Tupi

This civ doesn't have a standout late-game powerhouse -- focus on early aggression and maintaining a lead. Limited counter options mean this civ must play aggressively and press its advantage before opponents can mass their army. Siege options are limited -- look to win through open-field engagements rather than pushing fortifications.

Ranged: Arbalester (Generic), Elite Blackwood Archer (Generic), Slinger (Bad), Heavy Scorpion (Bad), Elite Skirmisher (Generic)

Infantry: Elite Champi Warrior (Good), Elite Ibirapema Warrior (Generic), Halberdier (Generic)

Siege: Catapult Galleon (Situational), Onager, Siege Ram (Generic), Trebuchet (Generic)

Navy: Demo Ship (Situational), Fast Fire Ship (Generic), Galleon (Generic), War Hulk (Worst)

Turks

This civ is versatile, with strength across Cavalry and Ranged -- allowing flexible strategies that adapt to any opponent. Limited counter options mean this civ must play aggressively and press its advantage before opponents can mass their army. Bombard Cannons provide long-range siege power for breaking through fortified positions.

Cavalry: Heavy Camel Rider (Generic), Cavalier (Generic), Hussar (Generic)

Ranged: Crossbowman (Generic), Heavy Cavalry Archer (Good), Elite Janissary (Signature), Hand Cannoneer (Generic), Heavy Scorpion (Bad), Skirmisher (Situational)

Infantry: Champion (Generic), Spearman (Situational)

Siege: Bombard Cannon (Signature), Elite Cannon Galleon (Generic), Mangonel, Siege Ram (Generic), Trebuchet (Generic)

Navy: Heavy Demo Ship (Situational), Fire Ship (Situational), Galleon (Good), Carrack (Good)

Vietnamese

This civ has strong ranged options for concentrated pushes, with Imperial Skirmisher providing range advantage and sustained damage output. Anti-cavalry options are limited -- beware of knight-heavy opponents. Good skirmishers help shut down archer compositions. Siege options are limited -- look to win through open-field engagements rather than pushing fortifications.

Cavalry: Elite Battle Elephant (Generic), Cavalier (Bad), Light Cavalry (Bad)

Ranged: Elite Rattan Archer (Signature), Arbalester (Good), Heavy Cavalry Archer (Good), Scorpion (Situational), Imperial Skirmisher (Signature)

Infantry: Champion (Bad), Elite Fire Lancer (Generic), Halberdier (Generic)

Siege: Bombard Cannon (Generic), Elite Cannon Galleon (Generic), Onager, Capped Ram (Generic), Trebuchet (Generic)

Navy: Heavy Demo Ship (Situational), Fire Ship (Situational), Galleon (Generic), Carrack (Worst)

Vikings

This civ has strong infantry for frontline pressure, with Elite Berserk serving as the backbone of siege-backed pushes. Limited counter options mean this civ must play aggressively and press its advantage before opponents can mass their army. An infantry ram push is the signature play -- use Elite Berserk as a meatshield to protect rams pushing into enemy bases.

Cavalry: Cavalier (Worst), Light Cavalry (Situational)

Ranged: Arbalester (Generic), Cavalry Archer (Worst), Heavy Scorpion (Generic), Elite Skirmisher (Generic)

Infantry: Elite Berserk (Signature), Champion (Signature), Pikeman (Generic)

Siege: Elite Cannon Galleon (Generic), Onager, Siege Ram (Generic), Trebuchet (Generic)

Navy: Demo Raft (Situational), Fire Ship (Bad), Elite Longboat (Signature), Galleon (Signature), Carrack (Signature)

Wei

This civ is versatile, with strength across Cavalry and Ranged -- allowing flexible strategies that adapt to any opponent. Limited counter options mean this civ must play aggressively and press its advantage before opponents can mass their army. Bombard Cannons provide long-range siege power for breaking through fortified positions.

Cavalry: Heavy Hei-Kuang Cavalry (Generic), Elite Tiger Cavalry (Generic), Hussar (Generic)

Ranged: Crossbowman (Generic), Xianbei Raider (Signature), Heavy Scorpion (Bad), Elite Skirmisher (Generic)

Infantry: Two-Handed Swordsman (Bad), Halberdier (Generic)

Siege: Traction Trebuchet (Signature), Lou Chuan (Generic), Onager, Siege Ram (Generic)

Navy: Demo Ship (Situational), Fast Fire Ship (Generic), Galleon (Generic), Carrack (Generic)

Wu

This civ has strong infantry for frontline pressure, with Halberdier serving as the backbone of siege-backed pushes. Strong anti-cavalry defense with Halberdier to hold positions against cavalry pushes. Vulnerable to massed archers -- consider aggressive play before ranged compositions develop. Bombard Cannons provide long-range siege power for breaking through fortified positions.

Cavalry: Heavy Hei-Kuang Cavalry (Good), Hussar (Generic)

Ranged: Arbalester (Generic), Elite Fire Archer (Generic), Cavalry Archer (Worst), Heavy Scorpion (Bad), Elite Skirmisher (Situational)

Infantry: Champion (Generic), Jian Swordsman (Generic), Halberdier (Generic)

Siege: Traction Trebuchet (Signature), Lou Chuan (Generic), Onager, Battering Ram (Bad)

Navy: Heavy Demo Ship (Situational), Fast Fire Ship (Generic), Galleon (Generic), Carrack (Generic)