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Goths

Goths

This civ has strong infantry for frontline pressure, with Halberdier serving as the backbone of siege-backed pushes. Strong anti-cavalry defense with Halberdier to hold positions against cavalry pushes. Vulnerable to massed archers -- consider aggressive play before ranged compositions develop. Siege options are limited -- look to win through open-field engagements rather than pushing fortifications.

Stable

Archery Range

Siege Workshop

Barracks

Castle

Dock

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